On Tuesday evening, Battle.net received a little temperamental, and several players reported that they were getting disconnected from the games too often. However, there were other players who even couldn’t log in the game. Blizzard said that it could be because of some examining issues, but there were no words about the solution.
Players from Call of Duty: Warzone, a recently released game, are reporting even more problems though that perhaps received more to do with the matter – how many players were playing the game at that moment. The version has been launched the previous week and within a few days, it assembled around 15 million players.
The Blizzard’s North American supporting team said that it was examining an issue which can affect the authentication servers by warning other players that the login issues would prune up.
After some hours, another tweet came out which advised that the connections and the latency to the Battle.net games was heavily affected by the DDoS attack, and their team is closely monitoring it.
However, all those tweets don’t mention anything about the connection between the two issues despite their closeness to each other, also there is no update. The support accounts for other areas such as the EU didn’t report any kind of problems, and the Battle.net seems to be working nice for them. Downdetector said that there were interruptions all around the world.
There are some problems like server trouble or technical issues can be annoyed by the outbreak of coronavirus. But Blizzard had implemented the work from home policy in Austin and Irvine from 14th March.Twitter has implemented already this work-from-home policy.
With a lot of people stuck at their home, lot of people are playing games and putting some extra strain on the servers as well. So, the interruptions seem to be certain. For the 2nd month, the concurrent user record of the Steam has been broken as 20 million people are on the platform at the same period.